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香港飛鏢會 聯賽規則 (二零一一年二月二十八日修訂)
目錄 1.
定義 2.
工具器材 3.
言行指引 4.
開始及結束 5.
計分事宜 6.
聯賽隊伍 7.
聯賽事項 8.
報分 9.
聯賽計分事宜 10.改期 11.退出 12.獎項 13.晉級及降級 14.場地 15.淘汰賽 16.抗議 17.闡釋及變更 1. 定義 (1.1) 「紅心環」 指飛鏢靶最內同心圓所包含範圍。 「外紅心環」 指飛鏢靶最內2個同心圓之間的範圍。 「雙倍環」 指飛鏢靶最外2個同心圓之間的陝窄範圍。 「雙倍區」 指飛鏢靶雙倍環內20個分區中,每個分區均單獨稱為雙倍區。 「三倍環」 指飛鏢靶外紅心環與雙倍環之間2個同心圓之間的陝窄範圍。 「三倍區」 指飛鏢靶三倍環內20個分區中,每個分區均單獨稱為三倍區。 (1.2) 單數詞語包括眾數詞語,反之亦然。
(1.3) 凡指男性的字及詞句亦指女性。
(1.4) 本文的任何語言翻譯版本,如與英文版本有任何歧異,則應以英文本為準。
2. 工具器材
(2.1) 飛鏢的最大長度應為12吋,最重為50克。飛鏢應為金屬鏢針,並裝配於鏢筒上。鏢筒尾部應裝配有鏢桿,鏢桿上可最多裝配六種不同配件 ,包括:鏢桿,鏢桿連接器,鏢桿環,鏢翼,鏢翼安全裝置及鏢翼保護裝置。
(2.2) 所有飛鏢靶須以英國飛鏢組織(BDO) 1-20模式作標準,並且:
(a) 飛鏢靶正上方(即12點正位置)的分區應為黑色,該分區的分數應為20分;其餘每個分區的分數以順時針方向排列應分別為1, 18, 4, 13, 6,
10, 15, 2, 17, 3, 19, 7, 16, 8, 11, 14, 9,12, 及 5。
(b)
擲中雙倍區,其分數應為對應之分區分數的2倍。
(c)
擲中三倍區,其分數應為對應之分區分數的3倍。
(d)
外紅心環的分數為25分,紅心環的分數為50分。
(2.3) 飛鏢靶應牢固及垂直地安裝,紅心環中心與發鏢線地面的垂直距離應為5呎8吋(1.727米)。
(2.4) 發鏢線後方與鏢靶面垂直線的水平距離應為7呎9 1/4吋(2.369米)。擲鏢線兩端可無限延長。
(2.5) 如場地許可及有所提供,應在發鏢線後方位置上放置一條最少1吋高2呎長的突起擲鏢線,突起發鏢線的後方應對準發鏢線所在位置並牢固於 地面。
注意:如飛鏢靶按照上述規定安裝,紅心環中心與發鏢線的對角距離應為115 3/8 吋 (2.931米)。
燈光的放置位置,應以明亮地照耀飛鏢靶為原則,但不可以產生防礙視線的陰影,亦不可以阻礙飛鏢的路徑。除此之外,燈光亦不應直接或 透過其他反射表面照射到擲鏢者。
(2.7) 按本文件所示,發鏢線與飛鏢靶之間的距離以及擲鏢線後三呎的範圍均屬賽區範圍,飛鏢靶兩旁各三呎範圍亦納入為賽區範圍。各場地須確 保飛鏢靶的安裝位置可符合賽區範圍的所需空間標準。
(3.5) (3.6) 4. 開始及結束 (f)
距離紅心環較遠的隊伍,在第二局中先擲鏢。 (g)
如需要進行第三局
,則按照4.1(a) 至 4.1(e)所述重擲紅心以重新決定最先擲鏢的隊伍。 (6.2)
(7.3) 8. 報告結果
(9.3) (10.2) (10.4) (10.5) 當進行改期賽時,必須在計分表上清楚寫明原訂的比賽日期。 (12.4) 凡於香港飛鏢會主辦或協辦的比賽做出以下成績,將獲頒發相應的額外獎項。 (i) 9鏢或170分完局 (ii)
180分 -
將計算入個人所得總數內,並於第1、5、10、15、20、25、50及以後每50次頒發獎項。
(13.3)
(d)
第3組及第4組
(ii)
被編入第4B組的隊伍不得加入多於一名來自各個組別的冠、亞、季軍隊伍的隊員及第二組或以上組別的隊員。 註:第4組應維持不多於24隊隊伍,第4B組只會編入最近一次聯賽中第4組排名較低的隊伍;第3組降級的隊伍只會編入第4A組。 (13.4) 注意:當要符合第13.5的需求而令組別的隊伍數目增多時,亦可減少降級隊伍的數目。 如在安排新一季聯賽賽程時,出現不能決定隊伍屬於現有隊伍或新隊伍的情況,該隊伍必須擁有三名或以上在最近一次聯賽中曾代表該隊出賽的隊員,方可被當成現有隊伍。如有兩隊出現此情況,則以其所有隊員出賽總次數作比較,最多者會被當成為現有隊伍。 每個組別的冠、亞、季軍均不得解散或變更隊名以返回最低組別,。 所有冠、亞、季軍均不得拒絕晉級至較高組別。任何拒絕晉級至較高組別的隊伍及其隊員,均會被取消參加下季聯賽的資格,除非有合理理由及經委員會考慮及批准則除外。被取消資格的期限由委員會決定。
(13.10) 聯賽編組是視乎參賽隊伍數目而作最後決定。委員會保留最終的決定權。
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HONG
KONG DARTS ASSOCIATION
PLAYING
RULES
(Revised on 28-2-2011)
CONTENT LIST
Section -
1.
Definitions
2.
Equipment
3.
Conduct
4.
Starting
and Finishing
5.
Scoring
6.
League
Team
7.
League
Matches
8.
Reporting
of Results
9.
League
Scoring
10.
Postponements
11.
Withdrawal
12.
Awards
13.
Promotion
and Relegation
14.
Venues
15.
Knockout
Play
16.
Protests
17.
Interpretations
and Alterations
1.
DEFINITIONS
(1.1)
"The Bull" means the area on the dartboard enclosed by the innermost
concentric ring.
"The Outer Bull" means that area of the dartboard bounded by the 2
innermost concentric rings.
"The Double Ring" means the narrow band on the dartboard bounded by
the 2 outermost concentric rings.
"A Double" mean that area of the dartboard bounded by the double ring
and one of the 20 sectors on the board.
"The Triple Ring" means the narrow band on the dartboard bounded by
the 2 concentric rings between the outer bull and the double ring.
"A Triple" means that area of the dartboard bounded by the triple ring
and one of the 20 sectors on the board.
(1.2)
The singular shall also include the plural and vice versa.
(1.3)
The masculine shall also include the feminine.
(1.4)
In any translation of these rules, the English version shall apply in case of
any dispute.
2.
Equipment
(2.1)
A dart may have a maximum length of 12 inches and a maximum weight of 50 grams.
It shall consist of a metal needle point fitted to a barrel. At the rear of the
barrel shall be attached a flight stem which may consist of up to six other
separate pieces, namely, a stem, a stem adapter, a stem circlet, a flight, a
flight securing device and a flight protecting device.
(2.2)
All dartboards shall be of the standard British Darts Organization (BDO) 1-20
style in which: -
(a) A black sector shall be aligned at the top of the dartboard (i.e. 12 o'clock
position) and shall be assigned 20 as the sector value; every other sector in
the clockwise direction shall have the value of 1, 18, 4, 13, 6, 10, 15, 2, 17,
3, 19, 7, 16, 8, 11, 14, 9,12, and 5 respectively.
(b) A double shall score 2 times the sector value.
(c) A triple shall score 3 times the sector value.
(d) The outer bull shall score 25 and the bull shall score 50.
The dartboard shall be mounted rigidly and vertically so that the center of the
bull is 5 feet 8 inches (1.727 m.) above the floor level at the throwing line.
The back edge of the throwing line shall be placed at a distance of 7 feet 9 1/4
inches (2.369 m.) horizontally to a plumb line at, and parallel to, the face of
the dartboard. The throwing line shall be considered to extend indefinitely on
either side.
(2.5)
A raised oche, at least 1 inch high and 2 feet long, rigidly fixed with its back
face at the throwing line, is a desirable feature and if provided shall be used.
Note: Assuming that the dartboard has been fitted as above, the diagonal
distance from the center of the bull to the throwing line will be 115 3/8 inches
(2.931 m.).
(2.6)
Lights shall be positioned so as to illuminate the dartboard brightly,
without obtrusive shadows, and not impede the path of a dart. The thrower shall
not be subject to glare either directly or via reflective surfaces.
For the purposes of this document, the Playing Area is defined as the distance
between the oche and the dartboard plus THREE feet and extends to THREE feet
either side of the dartboard. All venues should make sure that their dartboard
setup allows for this total space.

3.CONDUCT
(3.1)
Members
shall be suitably attired and behave with due decorum at playing venues and
fully respect any private rules which govern the operation of the venues.
Members shall be wearing tidy to entry the venue and whom are wearing a trousers
or skirts for women,
shirt with sleeve and shoes (singlet or flip-flops is prohibit) to
perform the league matches ; except apply by writing before the match and
approved by the Committee.
(3.2)
All players at any HKDA function shall carry with them their membership cards,
available for inspection by anyone with good cause.
(3.3)
No barracking or distraction at the instance of an opposing team may be allowed
to occur during a throw.
(3.4)
With the exception of designated officials all persons must be positioned
outside the Playing Area during any throw. The marker and other officials
operating within the field of vision of the thrower shall remain as unobtrusive
as possible, particularly with regard to arm and head movements. In general,
only if the thrower demands information from the caller or marker should that
official consider moving. Attention is drawn to Rule 5.7 herein.
(3.5)
No smoking or drinking is permitted by anyone
within the playing area, which extends to TWO feet behind the thrower.
(3.6)
Mobile phones must be set
to silent or vibrate mode within the playing area, and cannot be used whilst a
game is in progess.
4.
STARTING
AND FINISHING
(4.1)
In deciding which team shall throw first in a game, the following guidelines
shall apply in the absence of other specific rules:
(a) One player from each team shall in turn throw one dart at the bull, the
player representing the home team first. The team whose dart enters the board
nearer to the center bull shall throw first in the game.
(b) If a dart fails to lodge in the dartboard or its surrounds then the thrower
shall make another attempt.
(c) If the dart of the first thrower comes to rest in either bull, he shall
remove the dart.
(d) If the dart of the second thrower causes the first dart to fall out a
re-throw shall be made.
(e) In the event that the darts of both players enter the same bull or the
caller is unable to decide which dart is nearer at its point of entry then a
re-throw shall be made.
(f) The player furthest from the bull, will go first in the 2nd leg.
(g) If a deciding 3rd leg is required,
then players will shoot for bull again, as per 4.1(a) to 4.1(e)
All legs shall start "straight in" and be concluded by throwing a
double or an inner bull, which leaves the thrower's remainder at zero. This
shall be called as "game shot" and, subject to Rule 5.5 herein or the
acknowledgement of the opposing player, the leg is won.
(4.3)
If at any time during the throw there are potential scoring darts in the
dartboard leaving the thrower's remainder at less than two AND no prior game
shot is on the dartboard THEN the throw is said to have "bust" and the
required score shall revert to that existing prior to the throw.
Note: A potential scoring dart is the one which, in the absence of further
action by the thrower, would remain in the board for retrieval.
If the caller or marker has erroneously called game shot then, subject to Rule
4.3 herein, the thrower may continue to throw his remaining darts of the throw.
In the event that the thrower has already retrieved any dart from the dartboard,
the referee shall replace them in the dartboard as near as practicable in the
original positions and then invite the thrower to continue his throw.
5. SCORING
(5.1)
A marker shall be designated for every game and, in the absence of other
officials, also act as the caller and the referee. In the case of games with two
officials, the caller shall act as the referee.
(5.2)
No player shall deliver a dart whilst any part of his foot or footwear is
forward of the back edge
of the throwing line or on the oche. The referee in the presence of his
captain/manager shall warn any player in breach of this rule and any dart
subsequently delivered in breach of this rule shall not score.
(5.3)
All darts shall be thrown at the dartboard deliberately, one at a time, by and
from the thrower's hand, without the use of any device. Any dart so thrown,
subject to Rule 4.4 and 5.10 herein, shall not be re-thrown.
(5.4)
That wire-bounded area through which the dart lodged in or on the dartboard
determines the score of a dart.
(5.5)
Darts shall score only if the point remains in or touching the face of the
dartboard until announced or recorded.
The thrower shall retrieve darts after the score has been announced or recorded.
The thrower's agreement with the stated or announced score is implicit by such
retrieval and no subsequent protest on the score shall be entertained.
(5.7)
No dart shall be interfered with whilst in or on the dartboard except on
retrieval by the thrower.
The marker shall calculate the required remainder by subtraction the score
achieved in the throw from the previous remainder and shall display both on the
score board, clearly visible to the players. A team's remainder shall be subject
to correction until a player of the same team throws his first dart on the next
throw.
The thrower shall not be told how to finish nor at any time during the throw be
prompted by anyone expect his team member playing at that game.
(5.10)
At any point during the throw the thrower may demand of the caller how many he
has scored and also the remainder. The answer of
the caller, which shall be announced loudly and clearly, is deemed correct
unless queried before the next dart is thrown OR such answer results in an
impossible finish (e.g. a high finish 159) in which case the caller shall be
considered to have made as erroneous call, the thrower may accept the result as
corrected OR demand the darts thrown subsequent to the erroneous call to be
removed from the dartboard to be re-thrown.
6. LEAGUE TEAMS
(6.1)
The league shall consist of a number of divisions, namely, the Premier Division,
The First Division, The Second Division, The Third Division and The Fourth
Division. In order to accommodate the registered number of teams, any lower
divisions may be subdivided as required.
(6.2)
Each team shall, before each league season, by a date set by the Committee,
submit a team registration sheet detailing inter alia; team name, venue, captain
and vice captain with their address and E-mail address and telephone numbers and
names and membership numbers of at least six eligible players who are to play
for the team and pay the fee for team and members. During the season teams may
add members to their team providing that the new players have not played for
another team in the current league season. Details of the new players must be
given to the League Secretary together with the appropriate fee. New players
must have approval from the League Secretary before they are eligible to play in
league matches.
The captain, nominated by the team to manage its interests, is responsible to
the Committee for the team fulfilling its obligations with regard to fixtures
and rules and shall attend the Captain's Meeting held half yearly for the
interchange of ideas on the league. The Vice-captain or other nominated member
of the team may from time to time perform these functions.
The Committee shall be kept informed of all team changes relevant to the league,
including contact address and telephone numbers. Members are reminded of their
obligations under Article 5 of the Constitution.
(6.5)
To be eligible to play for a team the following conditions must be satisfied:
(a) That person must be either a life member of the Association or a member in
possession of a valid Hong Kong I.D. Card or of other documents satisfying the
Committee that Hong Kong is his current place of residence or base for business.
(b) The member may not have played for any other team in the same league season,
even should that team no longer exist, except with prior written approval from
the Committee.
(6.6)
Any team, having competed in the latest league, may enter for the end of season
knockout competitions. In these competitions a team may nominate a player having
represented that team for at least one match within that league.
(6.7)
No teams in the lowest division, including new teams, are allowed to possess
more than THREE players whom have just played in the Premier and 1st Divisions
during the previous league.
(6.8)
No teams in the 1st Division and below, may have more than three new
members from teams who have been promoted to a division higher than their
current division, without the express approval from the HKDA. For example, a
team in Division 2 may not enlist members from any team being promoted to
Division 1 and the Premier Division. The only exception to this rule is if the
promoted team has finished outside the top 3 in the just played season, but has
been invited by the HKDA to go up to make up the numbers in the higher division.
7. LEAGUE MATCHES
(7.1)
League matches shall consist of six singles games, followed by three doubles
games, each being the best of three legs of 501.
(7.2)
All matches shall start no later than 8:30pm, by which time the captains shall
have exchanged the details of players for the singles games as required by Rule
7.3(a) herein.
(7.3)
(a) Before the start of a match each team captain shall write down on his score
sheet the names and HKDA membership numbers of the players for all the singles
games and shall exchange the same with the opposing team captain. Note that at
least two players are required to be in attendance prior to the start of the
match, although other latecomers should be aware of rule 7.5(c).
(b) Before the start of doubles each team captain shall write down on his score
sheet the names and HKDA membership numbers of the players for all the doubles
games and shall exchange the same with the opposing team captain.
(c) Before participating in the match all players shall offer their HKDA
membership Card or some other form of proof of identity for inspection by the
referee or the opposing team. Any player refusing to offer any proof of identity
shall not be eligible to play.
(d) All games shall be played in the sequence
declared on the score sheets, unless both
captains agree to play out of order to accommodate late-comers. In the case of
doubles games, the first-named player of every pair shall throw first for his
team in every leg or it fouls a leg if wrong.
(7.4)
The home team shall provide a marker and the away team shall provide a caller
for the first game. Thereafter the teams shall alternately provide
markers/callers. Either team captain shall have the right to insist on the
replacement of any official should there be enough ground that the duty of that
official has not been correctly performed.
Note: Upon mutual agreement between the two captains, the second official may be
dispensed with.
(7.5)
(a) Play shall commence by the time as provided in Rule 7.2 herein. After this
time either team captain may call for the first game to be played.
(b) After a game is completed either team captain may call for the next game to
be played except that, before the start of the doubles games, either captain may
call for an interval of 15 minutes.
(c) Play shall commence within three minutes of a game being called according to
Rules7.5(a) and 7.5(b) herein. If a player is then absent a walkover shall be
awarded to the opposing team and no legs shall be recorded.
A team default occurs when the captain of a team fails to offer for exchange
details of his team in accordance with Rule 7.3(a) herein or a team has conceded
its fifth walkover in that match or the team has played a person who, at that
time, was ineligible according to Rule 6.5 herein.
(7.7)
It shall be a defense against a team default that
special reasons are sufficient and acceptable by the
Committee to merit a postponement, and put forward within 24 hours to explain
the team's failure to comply with Rule 7.6 herein.
(7.8)
It shall be the duty of a team captain to act in a responsible manner and in the
case of a dispute with another captain the overriding concern shall be to
attempt to play the match in the spirit of the Constitution.
(7.9)
In the event that a match fails to reach a conclusion, the score sheet thus far
completed, together with an explanation shall be forwarded by both teams to the
Committee for its ruling.
8. REPORTING OF RESULTS
(8.1)
Captains are jointly responsible for completing the score sheets and for their
accuracy, with their signatures attesting to this. The names and membership
numbers of all players shall be clearly marked on the score sheet and, to be
official, any special performances must appear on the sheets. The opposing team
captain must countersign any alterations. Once a sheet has been received signed
by both captains protests regarding any detail shall, in general, not be
acceptable by the Association.
(8.2)
Each team captain is responsible for ensuring that his team's score sheet
reaches the Association within 7 days of the match. Score sheets can be faxed to
the HKDA. at 2519 6760 or emailed to
league@hkdarts.org.hk
9. LEAGUE SCORING
(9.1)
A win in a singles or doubles game counts as one game point and as one league
point towards the final league score.
(9.2)
A walkover shall be equivalent to winning a game. However, if neither player
fails to show then zero points will be awarded to both teams for that game.
(9.3)
Winning a match with five or more game points shall score one additional league
point.
(9.4)
In the event of a team default the non-defaulting team is deemed to have
registered a win and shall be awarded eight league points. The defaulting team
shall have six league points deducted from its league total.
10. POSTPONEMENTS
(10.1)
A team may seek to change the date for a match in two ways:
(a) The Committee may postpone no match beyond the last scheduled match of the
relevant division without the prior consent.
(b) The captain of the team seeking the
re-arrangement may contact the opposing team's captain and agree a date and
venue to hold the match either in advance of, or WITHIN
14 DAYS after its due date, subject to Rule 10.1(a) herein. This new date
shall be communicated to the Committee and shall be binding.
(c) Should mutual agreement between the team captains not be reached, the team
captain may write to the Committee, giving at least 7 days notice, stating
reasons for such a request. The Committee will rule on this and may decide to
reschedule the match or may reject the request.
(10.2)
If under Rule 7.9, Rule 7.11 and Rule 10.1 herein, no agreement can be reached
between the teams for a rescheduling of date then the Committee shall decide a
date for the re-arranged match. Failure to play the match by the rescheduled
date shall result in team default(s).
Note: The Committee is likely to give priority to the dates offered by the team
suffering the postponement.
(10.3)
No team shall be allowed to have more than one
outstanding postponement of its seeking or more than 2 postponements at the same
time. Except apply by writing before the match and approved by the Committee.
(10.4)
By the weather reason, the
match will be postponed when the existence of Typhoon Signal No. 3 or higher,
Red or Black Rainstorm Warning Signal
after 5:00pm. Both captains need to
discuss and arrange a re-scheduling date for the postponement or play on the
same day in safety and agreed by both captains.
(10.5)
11. WITHDRAWAL
(11.1)
A team shall be considered to have withdrawn from the league if it gives written
notice to this effect to the Committee; or if it registers more that two team
defaults in the same league; or if it is expelled by the Committee; or if it
fails to re-register for a new season.
(11.2)
If a team withdraws from the league during the season the results of all its
games, whether or not played, shall be NULL AND VOID. There shall be no league
points awarded either for or against for any of its matches. However, individual
performances prior to the withdrawal during that season shall be considered.
12. AWARDS
(12.1)
The HKDA or its approved sponsors will award appropriate awards such as trophies
or prizes to the league and division champions and runners-up. Additional awards
may be given during or at the end of the league at the discretion of the
Committee.
(12.2)
All awards not collected at the time and venue designated by the Committee for
the presentation of awards shall be forfeited UNLESS PRIOR APPROVAL IS OBTATINED
FROM THE COMMITTEE.
(12.3)
All permanent trophies must be returned to HKDA in satisfactory condition at
least 7 days before the day designed by the Committee for the next presentation
of awards.
(12.4)
In
all matches hold or association by HKDA, the additional awards will award to who
has the results show as below.
(i) 9 Darts
or 170 High Finish
13. PROMOTION AND RELEGATION
(13.1)
The final league point totals shall determine the order of teams within a
division. The team with the greater number of points being placed higher.
(13.2)
In the event of a tie in the final league points total, the team with the
greater number of matches won shall be placed above the others. In the event of
a further tie the team with the larger winning leg ratio shall be placed higher.
If the teams are still equal the results between the teams concerned shall be
taken into account in deciding the final position. If the Committee is still
unable to place the teams in order they may (a) order a play-off match be played
or (b) decide the final placing at their discretion including declaring that the
times shall hold a joint position.
(13.3)
Movement within the league shall be decided by means of promotion and relegation
and shall based on the final team positions on completion of the league. All
such promotion and relegation will be made after registration for, and before
the start of, the next league as follows:
The bottom three teams in the Premier Division will be relegated to Division 1
and enough from the top of Division 1 shall be promoted to make up a full
complement of teams in the Premier Division.
(b)
Between Division 1 and Division 2
The bottom three teams in Division 1 will be relegated to Division 2, and enough
from the top of Division 2 shall be promoted to make up a full complement of
teams in Division 1.
(c)
Between Division 2 and the lower divisions
The bottom three teams from Division 2 shall be relegated to Division 3. The
division winners from each Division 4 subdivision will be promoted to Division
2, and enough shall be promoted from the top of the Division 3 to make up a full
complement of the teams in the Division 2.
(d) Between Division 3
and Division 4
The bottom three teams in Division 3 relegated to Division 4A. and enough shall
be promoted from the top of the Division 4 subdivisions (except for the winners)
to make up a full complement of teams in the Division 3. Any team have lower
position in each subdivision 4 should be assigned to Division 4B. In the event
that Division Four has no subdivisions, then the three relegated teams of
Division 3 will be assigned to this division and the top of the Division 4 to
make up a full complement of the teams in the Division 3.
(i) Any team, not
having been placed in the previous league, shall enter at the division 4. It should
be promoted to division 4A in the event that Division 4 has subdivisions. If the
number of team in subdivision 4A exceed, it should first consider to decrease
the relegated teams from Division 3. And then increase the promoting teams from
Division 4 or to assign the new formed teams to Division 4B.
(ii) Any team assign
to Division 4B, should not have more than one member from the Champion, 1st
runners-up and 2nd runners-up of any division or member from Division
2 or above.
Note : As a guideline,
Division 4 should not have more than 24 teams. Subdivision 4B should only
include the team with lower position standing of Division 4. All teams relegate
from Division 3 should only be assigned to Subdivision 4A
(13.4)
Where it is necessary to promote an odd number of teams from a subdivided
division, team in subdivision “A” is the last team shall be drawn.
(13.5) Each division should maintain 8-12 teams and the number of teams between
divisions should not have more or less than one team. Number of team in the
higher divisions should have more than lower divisions.
(13.6) When there is a
team withdraws from the league that causes the insufficient number of teams in
such division, it should decrease the number of teams to be relegated. When any
division requires more teams to join, number of promoting teams should be more
than the number of teams to be relegated. On the other hand, when it requires
less team in certain division, number of delegated team should be more than the
number of promoting team.
Note : If it is
necessary to meet the criteria of 13.5 and in such condition that the number of
teams in the division to be increased, it is allowed to decrease the number of
team to be relegated.
(13.7)
If when scheduling a new league season there is a question of whether a team is
an existing team or a new team, a team shall be considered as an existing team
ONLY if comprised of at least three members who played for that team in the
previous league season and, in the case of two aspiring teams, comprises the
players who participated in the greater combined total of games.
(13.8)The Champion,
1st Runners-up and 2nd Runners-up teams of all divisions are not allowed to
dissolve, change team name and go back to the lowest division.
(13.9) No team coming in 1st, 2nd or 3rd may refuse promotion to a higher division. Any team, and its players, refusing to join a higher division will be disqualified from playing in the league for the next season, unless they have a valid reason for staying in the same division which has been considered and approved by the committee. The length of time of the disqualification will be at the discretion of the committee.
(13.10)
Final decision of scheduling should be based on the total number of teams in the
league. And the Committee reserve the right to any final decision
14. VENUES
(14.1)
Along with the team registration information each team shall nominate its home
venue at which it will normally play half of its matches. Any legal
establishment may be proposed provided that it satisfies the following
conditions:
(a) The venue must be available for use on the night in question from 7:30pm
until the conclusion of any match or until midnight, whichever is later.
(b) It shall allow the entry of all opposing teams with a reasonable number of
their supporters and without applying unreasonable restrictions. Any dress code
rules such as a ban on the wearing of jeans or other rules which are more
restrictive than mentioned in Rule 3.1 herein must be brought to the attention
of the HKDA and separately to captains of all teams who are required to play at
the venue.
(c) The venue shall offer the necessary facilities (i.e. reserve not less than 6 indoor seats for visiting
team until the end of all games) for
playing the game of darts in a non-intrusive environment.
(d) Visiting teams must be able to arrive at and leave the venue by public
transportation with a median traveling time of not more than 90 minutes from or
to Admiralty
(14.2)
No change of venue shall be allowed EXCEPT WITH PRIOR APPROVAL FROM THE
COMMITTEE. The captain of the team changing venues after the issue of the
official fixture list at the beginning of each league season shall also inform
the captains of all opposing teams affected by such change, giving at least 6
days notice. Any team failing to comply with this provision may be deemed to
have defaulted.
(14.3)
The captain of the home team shall inform his venue of any relevant change in
league fixtures giving at least 24 hours notice.
The Committee may, from time to time, inspect any venue and rule on its
acceptability.
15. KNOCKOUT PLAY
(15.1)
The rules above shall apply to other competition organized by the HKDA except
where specific exceptional rules are drawn up for a particular competition.
Rules for such competitions will be circulated or
displayed at the event.
(15.2)
The Committee retains the right to seed players in tournaments where it is
considered advantageous to do so.
(15.3)
No player or team having been fairly eliminated from any knockout tournament may
play again in that tournament.
16. PROTESTS
(16.1)
Notice of protests concerning the conduct of any match played under the auspices
of the HKDA and under these Playing Rules shall be made on the official score
sheet and shall be submitted to the HKDA within 7 days of the alleged
infraction. Every attempt shall be made to bring the protest to the opposing
captain. Full supporting details of the protest shall be submitted to the HKDA
within 14 days of the incident. Failure to comply with the provision of this
rule may invalidate the protest.
(16.2)
The penalty for the infraction of the Playing Rules may be, in the case of
teams, a warning, a loss of points, default of the match, demotion in the league
or, in the most serious cases, expulsion from the league and in the case of
individuals, warning, suspension from matches, or in the most serious case,
expulsion from membership.
17. INTERPRETATIONS AND ALTERATIONS
(17.1)
The Committee reserves the right under article 15 of the Constitution to add,
amend or delete any of the above Playing Rules as the Committee may, from time
to time, think fit and any such amended Playing Rules shall supercede these.
(17.2)
The decision of the Committee in all matters and interpretation pertaining to
HKDA Playing Rules shall be final and binding.